Rainbow Edge Run DX is coming to Phoenix Ware in Feb 2021.
You have just discovered the secret path to all the treasures on the rainbow.
Follow the edge of the rainbow and pick up all the gold you can carry.
But beware!! The path to the fortune is trapped with mines.
You can pick up mystery boxes to temporarily enter a different mode of gameplay.
Flying High – Hang on to a balloon and fly above the rainbow, while popping other balloons for a score of 400 pts each.
Skull Crusher – Use the firebutton to hit the skulls on the rainbow with a baseball bat. You will be awarded 450 pts for each skull crushed
Mine Jammer – Mines close to you will be automatically destroyed, and 50 points awarded for each one.
Golden Path – No mines will appear, and several gold coins are lined up directly in front of you. You will be awarded 300 pts for each collected.
How to play
Use the joystick in port 2 to navigate your character, and press fire to jump or hit with the baseball bat. Run along the edge of the rainbow and pick up as many gold coins as possible, but look out for the black mines! You will be awarded 150 pts for each coin collected. As you run faster and faster, even more mines will appear. If you run into a mine it will explode and the game is over.
Rainbow Edge Run DX is an extended full version of the Rainbow Edge Run 4k game that was submitted to the 2020 Reset64 4KB Craptastic Game Competition.
This full version includes upgrades like:
Title Screen, attract mode, high score table with saver, mystery boxes, status bars, and warning signs, different clouds, 3 exclusive music tracks, and new and improved sound fx.
Programming and graphics by Geir Straume
Music by Magnar Harestad
Sound FX by Roy Widding
Loading picture by Roy Widding
Loading music by Anders Rodahl
Linking and finalizing by Kåre Johansen
Cover art by Ric Lumb
Tape loader programmed by Paul Hughes
Tape mastering by Tom Roger Skauen
Developed by Megastyle in 2020
Thanks to Georg Rottensteiner, Kåre Johansen and Roy Fielding for valuable feedback after testing the game.
Also thanks to the rest of the Megastyle team – Jamie Fuller, Chris Stanley, Rune Spaans, Lukhash,
Del Seymor, Ruben Spaans, Flemming Dupont and MonstersGoBoom – for cheering at us making this game!