Luma is a laser based sliding puzzle game for the GBA. Slide batteries, lasers and mirrors around to light the targets within the given shift count. With 128 levels Luma will keep you occupied for hours and test your puzzling skills to the max.
Play in Normal mode and try to complete the levels within a designated number of shifts, and return to where you left off using level codes on each level. Or if you are feeling like a more casual game play in Practice mode to test any of the levels with no shift limits.
Mark Watkin: “As the original C64 game was written on a charity stream, I requested that a portion of the sales for my port be directed to a charity I support. It’s not a large, international charity, but rather something a little bit more local to myself, yet equally as valuable. I feel that whilst it does not serve as many people, it should impact those it touches more-so. You cannot help everyone, but if each of us helped one other, then that would make a difference.”
GBA Port: Mark Watkin
Game Concept & Graphics: Simon Jameson
Music: Ma2e/DSR (original by Mike Richmond)
Testing: MHZ, WauloK, Gray Defender, Retrobreak Nick
Cover Art: John Blythe
Level Design by Airjuri, Akmafin, Amok, Chiswicked, Eldritch, Furroy, MrG8472, OldSkoolCoder, Phaze101, RichmondMike, Shallan, SpiritHund, Stepz, Void, Waulok, WizardNJ, ZooperDan
Additional packaging design & production: Darren Doyle/Jamie Battison